![]() Polygon Cruncher takes place into your software through its specific versions (3ds Max, Maya, Command Line.). Polygon Cruncher includes cleaning tools for geometry or topology such removing coplanar faces, deleting confused points, merging meshes by materials or into a single object, bursting a mesh into separate elements. Polygon Cruncher includes other features such as progressive optimization that makes easier to find a global optimization level for a scene that contain many objects. Polygon Cruncher (StandAlone) combines the simplification process with the creation of normal maps and, in a few clicks, you add an extra degree of realism to your low resolution object. This technique is used to add details from the original mesh to the low poly mesh without using more polygons. Normal mapping is a technique used for faking the lighting of bumps and dents. Normal baking: integrated creation of normal maps.MagicCruncher is particularly powerful when used through the command line or batch processing because it offers both a good optimization ratio, quality results and this fully automatically. MagicCruncher determines automatically the ideal level of simplification for each object in the scene. Polygon Cruncher automates the optimization of your data and integrates intelligent optimization feature: MagicCruncher. Polygon Cruncher's speed is unbeatable and interactivity makes the optimization process fast and easy. You interactively choose an overall level of simplification for the scene, and then tune the level for each object. In its stand-alone version or integrated in the heart of 3ds Max, Maya or Lightwave, Polygon Cruncher offers real time simplification and a great confort for adjusting optimization at the best rate. A interactive tool for an optimal optimization.It is also possible to keep the symmetry of objects during the simplification process. Object borders, UVs seams, material boundaries are preserved. You keep UV texture and other information (vertex colors, normals). On some models, 95% of the faces can be removed without loss. Polygon Cruncher reduces the number of polygons of your objects without changing the quality of their details. It simplifies and takes care of your data. ![]() Simplification intended to accelerate the real-time visualization (video games, architecture), to reduce data size (mobile or web usage), to facilitate interaction with 3D data (modeling, online catalog.). Some new technologies generate so much polygons that it could be difficult to use the result, as in the case of the 3D scan. 3D optimization, what's the use?ģD models have often unnecessarily complex geometry that can be simplified without compromising details and model quality. It has been chosenīy major 3D companies: Autodesk, Anark, Nitendo, Ubisoft, Activision, Epic Games, Airbus, Boeing, Sega, Sony, 3DO. Polygon Cruncher provides high simplification results, through an intuitive interaction. Polygon Cruncher simplifies huge 3D meshes from several millions of polygons up to 100 million, on a powerful configuration and this at incredible speed. The default optimizer provided with Blender, Autodesk 3DS Max, Autodesk Maya or Lightwave. Gives incomparable results, really better than what you can get with Polygon Cruncher application uses an exceptional algorithm developed since 15 years, which The reference tool for polygonal simplification
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